Monday, September 20, 2010

IGFest: 2.8 Hours Later Zombie chase game

Phew, I'm knackered. I volunteered for igfest (Interesting Games Festival) last weekend 17th/18th September.

I was a chaser in the city-wide game '2.8 hours later' where players had to get to 6 different locations in a 4 mile radius of Bristol city centre - watching actors play out a scene in each location, giving a clue to where to get to next on their grid maps. Between each locations were chaser zombies, me and about 12 others - who jumped out from behind bins, cars, bushes, behind walls and sprinted after players.

Once caught, players become 'infected' - marked with a UV pen, then sent to finish the game. at the end, they were checked, any infected got put into makeup, and survivors got their photo taken and congratulated:



Players loved it, you pay £10 to play, and it's well worth it. Some of the locations included the old police cells in Bridewell Island, the old bank vaults next to Castle Park, Jacob Wells Car park, a disused shop on Park Street and public toilets on Park Row. This game also pays for the whole of the rest of IGFest, so it's well worth the money.

Volunteering for the game was a great way to spend the weekend - despite being completely knackered (unintentionally walking like a zombie too) I got to meet some great people, barely spent any money, I got to play all weekend. Sprinting after people who are terrified of you is pretty fun, I've never felt so powerful!

Me (far right in scrubs) and some of the chaser collective



Igfest website
All Photos of the undead in the bank vaults here. Photos by The Public
Spooky video of the game made by Will Ablett
Disco Liam tracked his route around the city with GPS

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